I love the concept of time and have experienced with designing experiences solely for changing ones perception of time, since time is not linear. Chronos vs Kairos time, another rabbit hole to five into. But wanted to share something I've been toying with in regards to TIME and the Progression of Economic Value. (Maybe Pine/Gilmore already did this, who knows?)
Still working on it, but it might help one consider how time is valued in each stage. And design accordingly. Here is what I have so far, thoughts?
TIME: How its perceived in each stage:
Commodity: Quantifiable
Product/Good: Utilitarian (minimal)
Service: Personal, relevant to each individual (time saved)
I love the concept of time and have experienced with designing experiences solely for changing ones perception of time, since time is not linear. Chronos vs Kairos time, another rabbit hole to five into. But wanted to share something I've been toying with in regards to TIME and the Progression of Economic Value. (Maybe Pine/Gilmore already did this, who knows?)
Still working on it, but it might help one consider how time is valued in each stage. And design accordingly. Here is what I have so far, thoughts?
TIME: How its perceived in each stage:
Commodity: Quantifiable
Product/Good: Utilitarian (minimal)
Service: Personal, relevant to each individual (time saved)
Experience: Valuable (time well spent)
Transformation: Invested (time well invested)
This is fascinating Arthur! You should build out this framework!